fluid memory

Fluid Memory is an iPhone game and an instrument. Same principle with “Simon”, the game is based on memorizing a series of notes and the associated buttons. Buttons are bubbles in water in this case, and the complete set of bubbles make up one octave. During game mode, the Fluid Memory works in rounds; game [...]

retro snake

“Retro Snake” is an iPhone application and my aim with it is to strip iPhone from it’s exotic features entirely. There are many remakes of classical games, yet iPhone’s capabilities are so appealing that, this usually ends up with effect overkill and spoils the game. Retro snake doesn’t have any colors, doesn’t have any sound [...]

musophobia

While getting used to OpenGL programming, I decided I should focus on user interactions, especially for mouse. So I started out with a very simple application, which rendered thousands of points on the screen. The first thing these points could do was being repelled by the mouse pointer, so I named it “Musophobia”, which meant [...]

shadow play

In “Arts and Computing” Course, our aim was to produce a project, which is nourishes by both arts and sciences. To do so, every year, equal number of arts and computer sciences students enroll to this class and work in pairs. Pairs were chosen blindly and I had a very specific project in mind, so [...]

materia

Materia is a single player game and it is developed for the 3D programming course’s game contest. The game play was designed to mimic classical arcade game type, where the player constantly moves forward and try to avoid obstacles, and the twist was using four walls of the tunnel that game takes place within.
Unlike its [...]

reverse perspective

For my Graduation Project, we worked on a mobile guide application. Our aim was to find a way to embed miniature aesthetics to the application. Miniatures have a distinctive set of rules and most of them defy the basic principles of physics, like having multiple perspective points, or further objects being larger than the ones [...]

gotham city

When I first decided practicing CG, I directly went to my professor and asked if I could enroll to virtual reality course. He, of course, said “no” because I did not know anything about the subject. Then, he gave me this “home work”: If I could learn OpenGL and create a city, then he would [...]