2009
Fluid Memory is an iPhone game and an instrument. Same principle with “Simon”, the game is based on memorizing a series of notes and the associated buttons. Buttons are bubbles in water in this case, and the complete set of bubbles make up one octave. During game mode, the Fluid Memory works in rounds; game [...]
Gabriel Faure – Sicilienne
Piano: Zeynep Serim
*to be updated*
Jerry Lee Lewis – Great Balls of Fire
Bill Haley & His Comets – Rock Around the Clock
Chuck Berry – Johnny B Goode
Ray Charles – Hit The Road Jack
Erkut Taçkın – Daha Dün Gibi
Boney M – Sunny, Daddy Cool, Ma Baker, Rasputin
Simon & Garfunkel – Sound of Silence, El Condor Pasa,
Cecilia, Mrs. Robinson, Scarborough Fair, Bridge [...]
My university had a great library in many aspects, including its architecture. The gigantic dome above works like an amplifier and it is possible to hear every single sneeze, page turn or crumbling cookie. So eventually I ended up playing the flute there at night, for several times, with friends.
Pieces are From the Beginning by [...]
2008
2008
2008
2007
2007
“Retro Snake” is an iPhone application and my aim with it is to strip iPhone from it’s exotic features entirely. There are many remakes of classical games, yet iPhone’s capabilities are so appealing that, this usually ends up with effect overkill and spoils the game. Retro snake doesn’t have any colors, doesn’t have any sound [...]
While getting used to OpenGL programming, I decided I should focus on user interactions, especially for mouse. So I started out with a very simple application, which rendered thousands of points on the screen. The first thing these points could do was being repelled by the mouse pointer, so I named it “Musophobia”, which meant [...]
In “Arts and Computing” Course, our aim was to produce a project, which is nourishes by both arts and sciences. To do so, every year, equal number of arts and computer sciences students enroll to this class and work in pairs. Pairs were chosen blindly and I had a very specific project in mind, so [...]
Materia is a single player game and it is developed for the 3D programming course’s game contest. The game play was designed to mimic classical arcade game type, where the player constantly moves forward and try to avoid obstacles, and the twist was using four walls of the tunnel that game takes place within.
Unlike its [...]
For my Graduation Project, we worked on a mobile guide application. Our aim was to find a way to embed miniature aesthetics to the application. Miniatures have a distinctive set of rules and most of them defy the basic principles of physics, like having multiple perspective points, or further objects being larger than the ones [...]
When I first decided practicing CG, I directly went to my professor and asked if I could enroll to virtual reality course. He, of course, said “no” because I did not know anything about the subject. Then, he gave me this “home work”: If I could learn OpenGL and create a city, then he would [...]
My first performance in front of an audience during my sixth month after I started playing. Vivaldi, forgive me.
1989